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PC Structural Design
Imagine an entire PC system sitting in front of you. It has a dozen or so key
components, all connected to each other in one way or another. Some are inside the PC and
some outside. How do you take this collection of parts and analyze it so that it is easily
understandable?
A useful first way is to consider the PC system as a set of different groups of
components, each with a particular role to play in overall PC design. Here are the four
categories into which I divide the components of the PC at the highest level:
- The "Structure": These are the components that form the physical
infrastructure of the PC system. All the other components "fit into" the
physical framework that these structural components provide, or connect to it. The
structural components must normally be specified together, as they must be physically
compatible. The shape and size of these components is called their form factor, and
they must be matched. The key structure components are the power supply, case and the
physical motherboard (along with its interface components).
- The "Processing Core": These are the solid-state components that do the
bulk of the "heavy lifting" inside the PC. They are responsible for the main
processing of the PC, and control of the entire system. These components include the
chipset and other motherboard controllers, the CPU, system memory, and video card. As with
the structure components, these are all intimately related; you can't buy a CPU
independently of the chipset, or memory without considering the type of motherboard
circuitry, for example.
- The "Independents": These are components that go inside the PC box, but
are for the most part independent of the core components responsible for processing. They
still must interface with the motherboard and other core devices, but today's machines are
sufficiently standardized that these can, within reason, be "mixed and matched"
in different systems. Components fitting into this category include hard disk drives and
other storage devices, modems, sound cards, communication ports and other internal
peripherals.
- The "Externals": These are components and peripherals that connect to
the PC box from the outside. Since they are outside the PC case, they are even more
capable of being separated from the PC and moved to another similar unit. They can often
be purchased entirely separately from the main PC unit itself, and moved to a new PC unit
years down the road. Components falling into this category include input devices such as
keyboards, mice, joysticks and scanners, and output devices such as monitors, speakers and
printers.
While perhaps not a perfect way to divide the parts of a PC up, these four groupings
should help you visualize how a PC is structured in the most basic level. They are
certainly not completely independent of each other, because of course everything is
connected into an overall system. Yet they are different in terms of how they fit into the
overall design.
Considering these different groups is also essential for approaching the design and
creation of any PC system. The groups show you which components must be specified (and
ideally purchased) at the same time. For example, you can't just pick a motherboard and a
case and hope they fit together; you have to be sure they are physically compatible. The
same goes for the core logic--the CPU isn't something you choose without knowing what
memory and chipset you'll be using. But the more independent components, while still
requiring attention to ensure compatibility, can in many ways be "added" to the
basic design later on. You can use this "hierarchy" to help guide your design
decisions.
Next: PC Subsystem
Design
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